Star Command ships' crew gain special skills upon reaching level 10 in their assigned division (Tactical/Science/Engineering). Additional skills are earned in ten-level increments, currently limited to level 30.
These skills provide additional capability for a brief period but must recharge before being used again.
Players may seelct from availble skills in each character's 'Details' page (only skills from the character's current assignment may be used).
"Remember that scene in A Christmas Story where the kid almost shoots his eye out? Anyways, this skill gives you 3x range." — In-game Description
"20 seconds! Invulnerability! Just don't be in front of a speeding hot plasmatic round at the 19th second." — In-game Description
"All young tactical crew members dream of growing up to become rapid-fire crew members. Grant that wish Captain." — In-game Description
"It's like that scene in The Grinch with his heart growing... Oh, childhood, we miss thee so." — In-game Description
"Get your butt in gear by doubling your movement speed for 10 seconds. *Results for your butt may vary." — In-game Description
"Instant! Seriously, like no time passing between injured and fully healed. None, ok, fine, one CPU cycle delay." — In-game Description
"It's a lot like fixing a clock with a pole vault: triple range baby! (Best analogy we could think of)" — In-game Description
"It is like walking as an intergalactic New Yorker in an intergalactic midwest city! Outta my way punk!" — In-game Description
"Imagine if your first space car had this! Highschool would've sucked a lot less!" — In-game Description